Fate of the Wilderland with Screw You Fate of the Wilderland – May 21, 2021 – Attempt 2

Overview

This game I lucked out on the setup with just a Stray Goblin in the staging area this time. I was also able to get the contract flipped by turn 2 slowing down the Goblins’ Assault progress. My luck didn’t hold for long with Urdug attacking on Turn 1. Goblin Troop coming out turn 2 and taking a few turns to deal with. The game was much closer than I would have liked thanks to a Fierce Attack at Stage 3. Fortunately, I was able to deal with the last enemy needed for the 5th resource then attack Urdug with both Grimbeorn on a Rohan Warhorse and Bormir. A little anticlimactic, but I’ll take it.

This has to be one of the fastest quests I’ve played. Not quite Into Fangorn short and fast but up there. While initially frustrating how aggro the quest is, I appreciate how different it feels from every other Ered Mithren quest. I’m definitely going to play this again when I want to test how quickly a deck can get up and running.

Screw You Fate of the Wilderland

Main Deck

Hero (3)
Boromir (The Dead Marshes)
Éomer (The Mountain of Fire)
Grimbeorn the Old (The Withered Heath)


Contract (0)
1x Forth, The Three Hunters! (The City of Ulfast)


Event (6)
3x Foe-hammer (Over Hill and Under Hill)
3x Open the Armory (The Dungeons of Cirith Gurat)


3 Heroes, 50 Cards
Cards up to The Fortress of Nurn

Decklist built and published on RingsDB.

Attachment (44)
3x Armored Destrier (Temple of the Deceived)
3x Dagger of Westernesse (The Black Riders)
3x Firefoot (The Dunland Trap)
3x Golden Belt (Challenge of the Wainriders)
3x Gondorian Shield (The Steward’s Fear)
2x Hauberk of Mail (The Wilds of Rhovanion)
3x Raiment of War (The Thing in the Depths)
3x Rohan Warhorse (The Voice of Isengard)
3x Round Shield (Mount Gundabad)
3x Secret Vigil (The Lost Realm)
3x Shining Shield (The Fortress of Nurn)
3x Spear of the Mark (The Morgul Vale)
3x Valiant Sword (Under the Ash Mountains)
3x War Axe (The City of Ulfast)
3x Warrior Sword (The Ghost of Framsburg)

Starting Hand

  • Round Shield
  • Raiment of War
  • Golden Belt
  • Hauberk of Mail
  • War Axe
  • Warrior Sword

Setup

  • Urdug, Heroes’ Defense, and Goblin Assault in the Staging area
  • Stray Goblin added to the staging area
  • Threat – 32

Turn 1

1.3 Draw

  • Open the Armory

1.3 Action(s)

  • none

2.2 Planning

  • Raiment of War on Grimbeorn
  • Warrior Sword on Eomer
  • War Axe and Round Shield on Boromir

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Boromir
  • Eomer and attack Stray Goblin
  • 6.8.2 Total Attack – 3
  • 6.8.3 Damage Dealt – 3
  • Target destroyed
  • +1 Heroes’ Defense resource (1 / 5)
  • Total Quest Power = 2

3.2 Action(s)

  • none

3.3 Staging

  • Urdug’s Command 6.4b Enemy – Urdug

  • Dwarven Watchtower discarded Urdug +2 attack

  • 6.4b Action(s)

    • none
  • 6.4.1 Defender – Grimbeorn

  • 6.4.1 Action(s)

    • none
  • 6.4.2 Shadow – none (Hilltop Battlements)

  • 6.4.2 Action(s)

    • none
  • 6.4.3 Determine combat damage – 1

  • 6.4.3 Action(s)

    • none
  • Total Staging Area Threat = 2

3.3 Action(s)

  • none

3.4 Quest Resolution

  • No progress and no threat gained

3.4 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 33
  • 7.4 Action(s)
    • none
  • +1 Goblin’s Assault progress (2 / 4)

Turn 2

1.3 Draw

  • Valiant Sword

1.3 Action(s)

  • Open the Armory and find Spear of the Mark

2.2 Planning

  • Valiant Sword and Spear of the Mark on Eomer
  • Hauberk of Mail on Grimbeorn

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Eomer
  • Boromir
  • Total Quest Power = 2

3.2 Action(s)

  • none

3.3 Staging

  • Dark Clouds
    • +1 threat to enemies and locations in the staging area and +1 Goblins’ Assault progress if don’t quest successfully
  • Total Staging Area Threat = 3

3.3 Action(s)

  • none

3.4 Quest Resolution

  • Threat – 34
  • +2 Goblins’ Assault progress (4 / 4)

3.4 Action(s)

  • none

7 Refresh

  • 7.3 Threat – 35
  • 7.4 Action(s)
    • Flip contract
  • +1 Goblins’ Assault progress (5 / 4)
  • Advance to Stage 2
  • Goblin Troop added to the staging area

Turn 3

1.3 Draw

  • Open the Armory

1.3 Action(s)

  • Open the Armory and find War Axe to add to hand.

2.2 Planning

  • War Axe on Grimbeorn

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Boromir
  • Eomer and attack Goblin Troop
  • 6.8.2 Total Attack – 6
  • 6.8.3 Damage Dealt – 2
  • Total Quest Power = 7

3.2 Action(s)

  • none

3.3 Staging

  • Lonely Lands
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 quest progress (1 / -)

3.4 Action(s)

  • none

4.2 Travel

  • Lonely Lands

4.2 Action(s)

  • none

5.3 Engagement

  • Goblin Troop

5.3 Action(s)

  • none

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Goblin Troop

  • +1 Goblins’ Assault progress (6 / 8)
  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Grimbeorn
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – can’t take damage this phase (Slopes of Gundabad)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Contract heals a damage on Grimbeorn

7 Refresh

  • 7.3 Threat – 35
  • 7.4 Action(s)
    • none

Turn 4

1.3 Draw

  • Warrior Sword

1.3 Action(s)

  • none

2.2 Planning *

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Boromir
  • Eomer
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Fierce Vanguard
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 Lonely Lands progress (4 / 5)

3.4 Action(s)

  • none

5.3 Engagement

  • Fierce Vanguard and gains +2 attack

5.3 Action(s)

  • Boromir readies
  • Threat – 36

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Goblin Troop

  • +1 Goblins’ Assault progress (7 / 8)
  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Grimbeorn
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Stray Goblin added to the staging area
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none
  • Grimbeorn response
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 7 with -2 defense
  • 6.8.3 Damage Dealt – 5
  • Target destroyed
  • +1 Heroes’ Defense resource (2 / 5)

6.4b Enemy – Fierce Vanguard

  • +1 Goblins’ Assault progress (8 / 8)
  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Boromir
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – return enemy to the staging area (Pack of Wargs)
  • Round Shield response +2 defense
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 37
  • 7.4 Action(s)
    • none
  • Advance to Stage 3

Turn 5

1.3 Draw

  • War Axe 3

1.3 Action(s)

  • none

2.2 Planning

  • none

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Boromir
  • Eomer and attack Fierce Vanguard
  • 6.8.2 Total Attack – 6
  • 6.8.3 Damage Dealt – 4
  • Target destroyed
  • +1 resource on Heroes’ Defense (3 / 5)
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Fierce Attack
  • Threat – 38
  • +3 Goblins’ Assault progress (11 / 16)
  • Total Staging Area Threat = 6

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +1 Lonely Lands progress (5 / 5)
  • +1 quest progress (1 / -)

3.4 Action(s)

  • none

4.2 Travel

  • none

5.3 Engagement

  • Goblin Troop
  • Stray Goblin

5.3 Action(s)

  • Boromir readies
  • Threat – 39

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Stray Goblin

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – +1 attack (Gathering Gloom)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 4 assigned to Boromir
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Goblin Troop

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Grimbeorn
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Exhaust Boromir (Urdug’s Elite)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Boromir readies
    • Threat – 40
  • Grimbeorn response
  • 6.8.2 Total Attack – 7 with -2 defense
  • 6.8.3 Damage Dealt – 5 / 6

6.7 Player Attacks

6.8b Target – Goblin Troop

  • 6.8b Attackers
    • Boromir
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 8
  • 6.8.3 Damage Dealt – 4
  • 6.8.3 Action(s)
    • Contract heals 1 damage on Boromir
  • Target destroyed
  • +1 Heroes’ Defense (4 / 5)

7 Refresh

  • 7.3 Threat – 41
  • 7.4 Action(s)
    • none
  • +2 Goblins’ Assault (13 / 16)

Turn 6

1.3 Draw

  • Rohan Warhorse

1.3 Action(s)

  • none

2.2 Planning

  • Golden Belt and Rohan Warhorse on Grimbeorn

3.1 Quest Phase 3.1 Action(s)

  • none

3.2 Committed Characters vs Main Quest

  • Boromir
  • Eomer
  • Total Quest Power = 8

3.2 Action(s)

  • none

3.3 Staging

  • Lonely Lands
  • Total Staging Area Threat = 4

3.3 Action(s)

  • none

3.4 Quest Resolution

  • +4 quest progress (5 / -)

3.4 Action(s)

  • none

4.2 Travel

  • Lonely Lands

4.2 Action(s)

  • Boromir readies
  • Threat – 42

6 Combat Phase

6.2 Action(s)

  • none

6.3 Enemy Attacks

6.4b Enemy – Stray Goblin

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Boromir
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Discard Eomer’s Warrior Sword (Dark Clouds)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • Boromir readies
    • Threat – 43

6.7 Player Attacks

6.8b Target – Stray Goblin

  • 6.8b Attackers
    • Grimbeorn
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 8
  • 6.8.3 Damage Dealt – 8
  • 6.8.3 Action(s)
    • none
  • Target destroyed
  • Rohan Warhorse readies Grimbeorn
  • +1 Heroes’ Defense (5 / 5) and Urdug considered engaged

6.8b Target – Urdug

  • 6.8b Attackers
    • Grimbeorn
    • Boromir
  • 6.8.1 Action(s)
    • Contract heals a damage on Boromir
  • 6.8.2 Total Attack – 14
  • 6.8.3 Damage Dealt – 12
  • 6.8.3 Action(s)
    • none

Urdug destroyed and added to the victory display for the win!

Score 90 = 5 * 10 + 43 + 2 hero damage – 5 victory points

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