Fate of the Wilderland with Screw You Fate of the Wilderland – May 21, 2021- Attempt 1

Overview

After my ill-fated attempts with a Dunedain side quest deck, I decided I needed to pull out all the stops. I quickly built a Forth, The Three Hunters deck since they usually can get set up in a turn or two. I went full combat ability with Grimbeorn to defend and possibly just kill the goblins while defending. Then Eomer to hopefully kill whatever enemy is added to the staging area during setup and quest advancement. Boromir to fill in the gaps with his readying. I got about the worst quest set up possible with Goblin Troop. Then turn 1 staging added Pack of Wargs. It also took a few turns to get the contract flipped. It was a pretty rough game from there.

Screw You Fate of the Wilderland

Main Deck

Hero (3)
Boromir (The Dead Marshes)
Éomer (The Mountain of Fire)
Grimbeorn the Old (The Withered Heath)


Contract (0)
1x Forth, The Three Hunters! (The City of Ulfast)


Event (6)
3x Foe-hammer (Over Hill and Under Hill)
3x Open the Armory (The Dungeons of Cirith Gurat)


3 Heroes, 50 Cards
Cards up to The Fortress of Nurn

Decklist built and published on RingsDB.

Attachment (44)
3x Armored Destrier (Temple of the Deceived)
3x Dagger of Westernesse (The Black Riders)
3x Firefoot (The Dunland Trap)
3x Golden Belt (Challenge of the Wainriders)
3x Gondorian Shield (The Steward’s Fear)
2x Hauberk of Mail (The Wilds of Rhovanion)
3x Raiment of War (The Thing in the Depths)
3x Rohan Warhorse (The Voice of Isengard)
3x Round Shield (Mount Gundabad)
3x Secret Vigil (The Lost Realm)
3x Shining Shield (The Fortress of Nurn)
3x Spear of the Mark (The Morgul Vale)
3x Valiant Sword (Under the Ash Mountains)
3x War Axe (The City of Ulfast)
3x Warrior Sword (The Ghost of Framsburg)

https://ringsdb.com/deck/view/281048

Starting Hand

  • Round Shield
  • Raiment of War
  • Open the Armory
  • Hauberk of Mail
  • Rohan Warhorse
  • Firefoot

Setup

  • Urdug, Heroes’ Defense, and Goblin Assault in the Staging area
  • Goblin Troop added to the staging area
  • Threat – 32

Turn 1

1.3 Draw

  • Firefoot 2

2.2 Planning

  • Firefoot and Hauberk on Grimbeorn
  • Round Shield on Boromir
  • Rohan Warhorse on Eomer

3.1 Quest Phase

3.2 Committed Characters

  • none
  • Total Quest Power = 0

3.3 Staging

  • Pack of Wargs
  • Total Staging Area Threat = 9

3.4 Quest Resolution

  • Threat – 41
  • +1 Goblin’s Assault progress (1 / 4)

5.3 Engagement

  • Pack of Wargs
  • Goblin Troop

6 Combat Phase

6.3 Enemy Attacks

6.4b Enemy – Goblin Troop

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Grimbeorn
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Boromir exhausted (Urdug’s Elite)
  • 6.4.2 Action(s)
    • Boromir readies
    • Threat – 42
  • 6.4.3 Determine combat damage – 1
  • Grimbeorn spends a resource to attack back with -2 defense to deal 2 damage.

6.4b Enemy – Pack of Wargs

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Boromir
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Warg-Rider)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Pack of Wargs

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Eomer
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – n/a
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2
  • 6.4.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 43
  • +1 Goblin’s Assault progress (2 / 4)

Turn 2

1.3 Draw

  • Armored Destrier

2.2 Planning

  • Armored Destrier on Grimbeorn
  • Raiment of War on Boromir

3.1 Quest Phase

3.2 Committed Characters

  • none
  • Total Quest Power = 0

3.3 Staging

  • Hilltop Battlements
  • Total Staging Area Threat = 5

3.4 Quest Resolution

  • Threat – 48

4.2 Travel

  • Hilltop Battlements

6 Combat Phase

6.3 Enemy Attacks

6.4b Enemy – Goblin Troop

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Grimbeorn
  • Ready with Armored Destrier and discard Pack of Wargs shadow
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Attacking enemy can’t take damage (Slopes of Gundabad)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Pack of Wargs

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Grimbeorn
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – n/a
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none
  • Grimbeorn attacks
  • 6.8.2 Total Attack – 4 with -2 defense to the Pack
  • 6.8.3 Damage Dealt – 3

6.7 Player Attacks

6.8b Target – Pack of Wargs

  • 6.8b Attackers
    • Eomer
    • Boromir
  • 6.8.1 Action(s)
    • none
  • 6.8.2 Total Attack – 7
  • 6.8.3 Damage Dealt – 4
  • Target destroyed
  • Heroes’ Defense +1 resource (1 / 5)

7 Refresh

  • 7.3 Threat – 49

Turn 3

1.3 Draw

  • Valiant Sword

That’s game. I needed a Secret Vigil to hang on. Maybe should put in Herubrand, but I think I would have been OK if lower threat enemies came out and could have flipped contract earlier.

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