Fate of the Wilderland with DSQFW – May 21, 2021 – Attempt 2

Overview

I made one more attempt to get Vigilant Dunadan to defend everything for me in Fate of the Wilderland. At least in this game, I had some questing help with Followed in my opening hand and potential defensive help with Ancestral Armor and Keep Watch. Spoiler, it was not enough by far. Urdug’s Command and Stray Goblin ensured I had 4 attacks to deal with on turn 2. I determined that this deck was not just fast enough to handle the onslaught.

DSQFW

Main Deck

Hero (3)
Amarthiúl (The Battle of Carn Dûm)
Éowyn (The Flame of the West)
Thurindir (Race Across Harad)

Ally (27)
3x Dúnedain Hunter (The Lost Realm)
3x East Road Ranger (The Wastes of Eriador)
3x Fornost Bowman (The Dread Realm)
3x Guardian of Arnor (The Battle of Carn Dûm)
3x Northern Bowmaster (Under the Ash Mountains)
2x Ranger of Cardolan (The Wastes of Eriador)
3x Sarn Ford Sentry (The Lost Realm)
2x Thalion (Fire in the Night)
3x Vigilant Dúnadan (The Sands of Harad)
2x Warden of Healing (The Long Dark)

Attachment (13)
2x Ancestral Armor (Roam Across Rhovanion)
3x Armored Destrier (Temple of the Deceived)
3x Followed (The Crossings of Poros)
2x Heir of Valandil (The Lost Realm)
3x The Long Defeat (The Battle of Carn Dûm)

Event (5)
3x Knowledge of the Enemy (The Fortress of Nurn)
2x The Gathering Storm (A Shadow in the East)

Player Side Quest (5)
1x Gather Information (The Lost Realm)
1x Keep Watch (Beneath the Sands)
1x Prepare for Battle (The Mûmakil)
1x Scout Ahead (The Wastes of Eriador)
1x The Storm Comes (The Sands of Harad)

3 Heroes, 50 Cards
Cards up to The Fortress of Nurn

Sideboard

Attachment (6)
3x Legacy Blade (The Dungeons of Cirith Gurat)
3x The Road Goes Ever On (The Sands of Harad)

Event (9)
3x Daeron’s Runes (Foundations of Stone)
3x Deep Knowledge (The Voice of Isengard)
3x Sneak Attack (Core Set)

Deck built on RingsDB.

Starting Hand

  • Followed x2
  • Thalion
  • Ancestral Armor
  • Fornost Bowman
  • Keep Watch

Setup

  • Urdug, Heroes’ Defense, and Goblin Assault in the Staging area
  • Fierce Vanguard added to the staging area
  • Threat – 24
  • Gather Information added to hand

Turn 1

1.3 Draw

  • Heir of Valandil

2.2 Planning

  • Gather Information
  • Followed

3.1 Quest Phase

3.2 Committed Characters vs Gather Information

  • Eowyn
  • Thurindir
  • Total Quest Power = 6

3.3 Staging

  • Fierce Vanguard 2
  • Total Staging Area Threat = 6

3.4 Quest Resolution

  • No progress but no threat gained

5.3 Engagement

  • Fierce Vanguards 1 and 2
  • +2 attack for Vanguard 1 and Followed attached
  • +1 Goblin’s Assault (1 / 4)

6 Combat Phase

6.3 Enemy Attacks

6.4b Enemy – Fierce Vanguards 1

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Amarthuil
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Stray Goblin added to the staging area
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 1
  • 6.4.3 Action(s)
    • none

6.4b Enemy – Fierce Vanguards 2

  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – none
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – return to the staging area (Pack of Wargs)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2 to Eowyn
  • 6.4.3 Action(s)
    • none

7 Refresh

  • 7.3 Threat – 25
  • +3 Goblin’s Assault progress (4 / 4)
  • Advance to stage 2
  • Warg-Rider added to the staging area

Turn 2

1.3 Draw

  • Scout Ahead

2.2 Planning

  • Scout Ahead
  • Thalion
  • Fornost Bowman

3.1 Quest Phase

3.2 Committed Characters

  • Eowyn
  • Thurindir
  • Total Quest Power = 6

3.3 Staging

  • Urdug’s Command 6.4b Enemy – Urdug
  • Discard Swarm of Bats
  • +0 attack
  • 6.4.1 Defender – Amarthuil
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – none (Lonely Lands)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 0
  • 6.4.3 Action(s)
    • none
  • Total Staging Area Threat = 6

3.4 Quest Resolution

  • No progress and no threat gained

5.3 Engagement

  • Fierce Vanguard 2 and +2 attack
  • Stray Goblin

6 Combat Phase

6.3 Enemy Attacks

6.4b Enemy – Fierce Vanguard 2

  • +1 Goblin’s Assault (5 / 8)
  • 6.4b Action(s)
    • none
  • 6.4.1 Defender – Thalion
  • 6.4.1 Action(s)
    • none
  • 6.4.2 Shadow – Fornost Bowman exhausted (Urdug’s Elite)
  • 6.4.2 Action(s)
    • none
  • 6.4.3 Determine combat damage – 2
  • 6.4.3 Action(s)
    • none

That’s a dead hero and game.

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