Overview
I had the brilliant idea for Fate of the Wilderland to use a Dunedain side quest deck (/sarcasm). I had played this quest once before in 4 player and knew there would be a lot of enemies. This seemed great for Dunedain. Even better no quest points on the main quest side quests should be great to use and would get Vigilant Dunadan to defend everything for me. That was the plan at least, but it was way too slow for the onslaught of goblins. I also wanted to try out Knowledge of the Enemy and The Gathering Storm for resource acceleration. I didn’t see either during the game. Upon reflection, neither are a great fit for the quest considering keeping enemies around generally just adds more progress to Goblins’ Assault. Despite having Heir of Valandil and a couple enemies engaged, I had trouble getting set up to deal with the enemies fast enough.
DSQFW
Main Deck
Hero (3)
Amarthiúl (The Battle of Carn Dûm)
Éowyn (The Flame of the West)
Thurindir (Race Across Harad)
Ally (27)
3x Dúnedain Hunter (The Lost Realm)
3x East Road Ranger (The Wastes of Eriador)
3x Fornost Bowman (The Dread Realm)
3x Guardian of Arnor (The Battle of Carn Dûm)
3x Northern Bowmaster (Under the Ash Mountains)
2x Ranger of Cardolan (The Wastes of Eriador)
3x Sarn Ford Sentry (The Lost Realm)
2x Thalion (Fire in the Night)
3x Vigilant Dúnadan (The Sands of Harad)
2x Warden of Healing (The Long Dark)
Attachment (13)
2x Ancestral Armor (Roam Across Rhovanion)
3x Armored Destrier (Temple of the Deceived)
3x Followed (The Crossings of Poros)
2x Heir of Valandil (The Lost Realm)
3x The Long Defeat (The Battle of Carn Dûm)
3x Knowledge of the Enemy (The Fortress of Nurn)
2x The Gathering Storm (A Shadow in the East)
Player Side Quest (5)
1x Gather Information (The Lost Realm)
1x Keep Watch (Beneath the Sands)
1x Prepare for Battle (The Mûmakil)
1x Scout Ahead (The Wastes of Eriador)
1x The Storm Comes (The Sands of Harad)
3 Heroes, 50 Cards
Cards up to The Fortress of Nurn
Sideboard
Attachment (6)
3x Legacy Blade (The Dungeons of Cirith Gurat)
3x The Road Goes Ever On (The Sands of Harad)
Event (9)
3x Daeron’s Runes (Foundations of Stone)
3x Deep Knowledge (The Voice of Isengard)
3x Sneak Attack (Core Set)
Deck built on RingsDB.
Starting Hand
- Dunedain Hunter
- Warden of Healing
- Heir of Valandil
- The Long Defeat x2
- East Road Ranger
Setup
- Urdug, Heroes’ Defense, and Goblin Assault in the Staging area
- Fierce Vanguard added to the staging area
- Threat – 24
- Gather Information added to hand
Turn 1
1.3 Draw
- Warden of Healing 2
2.2 Planning
- Gather Information
- Dunedain Hunter and put Fierce Vanguard 2 engaged with me.
- 1 progress on The Goblin’s Assault (1 / 4)
3.1 Quest Phase
3.2 Committed Characters vs Gather Information
- Eowyn
- Thurindir
- Total Quest Power = 6
3.3 Staging
- Hills of the Wilderland
- Total Staging Area Threat = 7
3.4 Quest Resolution
- Threat – 26
- +1 Goblin’s Assault (2 / 4)
4.2 Travel
- Hills of the Wilderland
5.3 Engagement
- Fierce Vanguard 1 and it gets +2 attack
6 Combat Phase
6.3 Enemy Attacks
6.4b Enemy – Fierce Vanguard 1
- 6.4b Action(s)
- none
- 6.4.1 Defender – Amarthuil
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – Stray Goblin added to the staging area
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 1
- 6.4.3 Action(s)
- none
6.4b Enemy – Fierce Vanguard 2
- 6.4b Action(s)
- none
- 6.4.1 Defender – none
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – +1 attack (Gathering Gloom)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 3 assigned to Thurindir
- 6.4.3 Action(s)
- none
6.7 Player Attacks
6.8b Target – Fierce Vanguard 2
- 6.8b Attackers
- Dunedain Hunter
- 6.8.1 Action(s)
- none
- 6.8.2 Total Attack – 3
- 6.8.3 Damage Dealt – 1
- 6.8.3 Action(s)
- none
7 Refresh
- 7.3 Threat – 27
- +2 Goblin’s Assault progress (4 / 4)
- Advance to Stage 2
- Pack of Wargs added to the staging area
Turn 2
1.3 Draw
- The Storm Comes
2.2 Planning
- The Storm Comes
- Heir of Valandil on Thurindir
- East Road Ranger
3.1 Quest Phase
3.2 Committed Characters vs The Storm Comes
- Eowyn
- Thurindir
- East Road Ranger
- Total Quest Power = 9
3.3 Staging
- Swarm of Bats discards 4 resources
- Threat – 31
- Total Staging Area Threat = 7
3.4 Quest Resolution
- +2 Hills of the Wilderland progress (2 / 5)
4.2 Travel
- none
5.3 Engagement
- none
6 Combat Phase
6.3 Enemy Attacks
6.4b Enemy – Fierce Vanguard 1
- +1 Goblin’s Assault progress (5 / 8)
- 6.4b Action(s)
- none
- 6.4.1 Defender – Amarthuil
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – +1 attack (Swarm of Bats)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
- none
6.4b Enemy – Fierce Vanguard 2
- +1 Goblin’s Assault progress (6 / 8)
- 6.4b Action(s)
- none
- 6.4.1 Defender – none
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – return enemy to the staging area (Pack of Wargs)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 2 to Eowyn
- 6.4.3 Action(s)
- none
6.7 Player Attacks
6.8b Target – Fierce Vanguard 1
- 6.8b Attackers
- Dunedain Hunter
- 6.8.1 Action(s)
- none
- 6.8.2 Total Attack – 3
- 6.8.3 Damage Dealt – 1
- 6.8.3 Action(s)
- none
7 Refresh
- 7.3 Threat – 32
Turn 3
1.3 Draw
- Thalion
2.2 Planning
- Thalion
3.1 Quest Phase
3.2 Committed Characters vs The Storm Comes
- Eowyn
- Thurindir
- East Road Ranger
- Total Quest Power = 9
3.3 Staging
- Fierce Attack
- Threat – 33
- +2 Goblin’s Assault progress (8 / 8)
- Total Staging Area Threat = 9
3.4 Quest Resolution
- No progress but no threat gained
5.3 Engagement
- Fierce Vanguard 2
- +1 Goblin’s Assault progress (9 / 8)
- Stray Goblin
6 Combat Phase
6.3 Enemy Attacks
6.4b Enemy – Fierce Vanguard 1
- +1 Goblin’s Assault progress (10 / 8)
- 6.4b Action(s)
- none
- 6.4.1 Defender – Amarthuil
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – none (Dwarven Watchtower)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 0
- 6.4.3 Action(s)
- none
6.4b Enemy – Fierce Vanguard 2
- 6.4b Action(s)
- none
- 6.4.1 Defender – Thalion
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – +2 attack (Fierce Attack)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 2
- 6.4.3 Action(s)
- none
6.4b Enemy – Stray Goblin
- +1 Goblin’s Assault progress (11 / 8)
- 6.4b Action(s)
- none
- 6.4.1 Defender – Dunedain Hunter
- 6.4.1 Action(s)
- none
- 6.4.2 Shadow – +1 attack (Swarm of Bats)
- 6.4.2 Action(s)
- none
- 6.4.3 Determine combat damage – 2
- 6.4.3 Action(s)
- none
6.7 Player Attacks
7 Refresh
- 7.3 Threat – 34
- Advance to Stage 3
- Stray Goblin added to the staging area.
Turn 4
1.3 Draw
- Followed
That’s game because I really needed an ally or something to help defend.